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character_creation [2018/06/15 20:41] gm_susannah |
character_creation [2018/06/15 20:43] (current) gm_susannah [Character Creation] |
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There is no other information to submit when creating a character; there is no public/private bio, and it is not possible to start the game with background links to other characters. | There is no other information to submit when creating a character; there is no public/private bio, and it is not possible to start the game with background links to other characters. | ||
- | Characters in Spirit are defined by their [[Behaviours]]. Each character starts the game with one Behaviour, which you choose at character submission. Characters then gain Behaviours in play: during turnsheets and (optionally) through engaging with [[how_to_play#experiences|Experience]] threads on the forum. | + | Characters in //Spirit// are defined by their [[Behaviours]]. Each character starts the game with one Behaviour, which you choose at character submission. Characters then gain Behaviours in play: during turnsheets and (optionally) through engaging with [[how_to_play#experiences|Experience]] threads on the forum. |
At game start, players and characters will know very little about themselves and the world around them. However, starting characters are not completely blank slates - they understand the world and have frames of reference within which they can make sense of what they're experiencing. What they're 'missing' (by our standards) is any knowledge of history - their own or the world's. You can assume, for example, that your character knows what a democracy is, but has no memory of any specific governments, wars or events related to real democracies. You can also assume that your character knows, theoretically, what custard is, but cannot bring to mind what the smell or taste of custard might be like. | At game start, players and characters will know very little about themselves and the world around them. However, starting characters are not completely blank slates - they understand the world and have frames of reference within which they can make sense of what they're experiencing. What they're 'missing' (by our standards) is any knowledge of history - their own or the world's. You can assume, for example, that your character knows what a democracy is, but has no memory of any specific governments, wars or events related to real democracies. You can also assume that your character knows, theoretically, what custard is, but cannot bring to mind what the smell or taste of custard might be like. | ||
- | We would like the player experience of the game to focus around their character development, in addition to aspects of plot and wider setting knowledge which will appear over the course of the game. It is entirely valid to ask IC why you can't remember anything before the start of the game, but please don't try to metagame what you do and don't know - if you’re unsure whether your character should know about or understand certain concepts, please just [[gm@spirit.chaosdeathfish.com|ask us]]. We will add these to an OC forum FAQ as we go along. Overall, we want people to enjoy the experience of building up a character, a //person//, influenced by their experiences in the world. | + | We would like the player experience of the game to focus around their character development, in addition to aspects of plot and wider setting knowledge which will appear over the course of the game. It is entirely valid to ask IC why you can't remember anything before the start of the game, but please don't try to metagame what you do and don't know - if you’re unsure whether your character should know about or understand certain concepts, please just [[gm@spirit.chaosdeathfish.com|ask us]]. We will add these to an OC forum [[http://spiritgame.freeforums.net/thread/2/faq|FAQ]] as we go along. Overall, we want people to enjoy the experience of building up a character, a //person//, influenced by their experiences in the world. |
=====Character Naming and Forum Conventions===== | =====Character Naming and Forum Conventions===== |