IC Information
Setting
OC Information
How to Play
Character Creation
Behaviours
As a game associated with the Oxford University Role-Playing Games Society, Spirit will be run in accordance with the Conduct and Acceptable Themes Policy which can be found on the OURPGSoc website. It is expected that all GMs and players will be familiar with this policy when playing Spirit.
Unlike typical society games, Spirit is a game of mystery, with almost no information about the setting available at game start. Nonetheless, potential players are entitled to be aware of any potentially unsettling themes that might feature in the game before choosing to play it, and it is not the wish of the GM team to obfuscate this information behind the excuse of 'spoilers'. As such, the lists below are fully comprehensive of the themes that may feature and will not feature in the game. We have tried to keep any accompanying descriptions as general as possible, and they should not spoil anything that will not become quickly apparent within the first turn of the game.
Should you have any specific queries or want more detailed information about any aspect of this policy, please do contact the GMs, and we'll be happy to provide additional clarification. Additionally, if there are any themes, listed on this page or not, that you would prefer to avoid, please let us know - while we can't guarantee you won't be exposed to such themes (especially where other players are involved), we will do our best to limit your exposure to them as much as possible. All such requests to the GM team will be strictly confidential, and can be made at any point in the course of the game.
These topics may be present in Spirit to some degree. It is expected that you treat these subjects in an appropriate manner.
The following themes will not be present in Spirit. They must not be mentioned or otherwise introduced by players or GMs at any point.